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TimeTurner

Independent Game (2021)

3D Max, Substance Painter, Unreal Engine 4

TimeTurner is a 3D game that combines shooting, time backtracking, gathering, narrowing safety zone, and other game mechanics. It follows an art style that I personally love and would like to develop.

Live Game Process Video

Game Download

Game Rules

Left mouse button:    Shooting

Right mouse button:  Aiming

WASD:   Player movement

Left Shift:   Speed up

Space: Jump

 

Game Lose judgment: Health Point=0

Game Win judgment: Score=150 & arrive flag

 

Shot red ball:  Health +5

Shot blue ball:  Rage -10

Shot black ball:  Score +10

Shot enemy ball:  a weak enemy is generated

Shoot the enemy's head:  Damage *10

When Rage=100:  The startup time goes back & a strong enemy is generated & Rage returns to zero

 

Safe zone: where geographic models are color white

Outside the safe zone: Health-1/s, geographic models turn to color blue

 

Player gun damage: 20

Strong enemy gun damage: 15 (long bullet firing interval)

Weak enemy gun damage: 1 (short bullet firing interval)

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